Nintendo Hardware Sales (as of end of year 2013)
WiiU - 5.86 million units
3DS - 42.74 million units
Wii - 100.9 million units
DS - 153.98 million units
Comparison of Wii U to PS4 and Xbox One Hardware Sales (as of end of year 2013)
Nintendo WiiU - 5.86 million units
Sony PS4 - 4.2 million units
Xbox One - 3.0 million units
This happened yesterday in Japan... Monster Hunter 4G is announced for Japan, and Monster Hunter 4 Ultimate for the West, coming for 3DS in 2015.
I haven't touched my Wii U at all this year, so far. And it's not because there's nothing to play on it, there's plenty waiting for me there to finish off. I actually spent most of the pre-Christmas break playing and finishing SUper Mario 3D World, which is a great game. But I'm not here to talk about that.
Instead, it's the 3DS that has commanded most of my gaming time in 2014. Fire Emblem: Awakening, in particular, and then the Bravely Default Demo, more recently. There's just something about being able to grab a few minutes pr gaming (or a few hours) here and there, wherever I happen to be, that's just magical. Fire Emblem: Awakening was my first Fire Emblem game. Approaching it as a noob, I really appreciated the new "Casual" mode offered this iteration, which lets you play through the game without permadeath of characters found in what they call "Classic" mode. I figured, I have no idea how to play, this should be the perfect mode for me.
And it was. I fought, I died, I continued on without major consequence. But then a funny thing happened along the way. Around about Chapter 12 I found that I was really enjoying the game. I mean really enjoying it. Something clicked for me.
I decided to restart the game on "Classic" instead of casual, and started right from the beginning again. It was a wholly different experience. No longer could I make a mistake near the end and just throw everyone at the last boss to win. I had to keep everyone alive, and I played much more conservatively. Any mistake was usually punished by losing a character, accompanied by the frustration of having to restart the game and try again.
But I learned through those restarts, and through the mistakes. I began to understand how to position my units, who was going to win which encounters, and who would die if I left them there.
And the game rewarded me with a wonderful little story, told in anime, and layered moving stills, and in game engine rendered sequences. I wish there were more of the anime cut scenes, but what was there was excellent. (I wish they had an anime series for Fire Emblem, it would be great)
This year is my "Year of the Pile", and after Fire Emblem I am working on finishing Dragon Age 2, and then maybe dip into Dark Souls a little bit. February I'm looking at the release of Bravely Default (also for 3DS) and then working through New Super Mario Bros U. Through 2014 I want to get at least 12 games off the pile, if not closer to 20.
Wish me luck, and here's hoping your gaming 2014 is filled with great experiences!
It seems that 2013 was the year of Kickstarter, at least for me. I backed quite a few video games, and couple of board games too. Whether you agree or disagree with the model, you can't argue with the fact that the number and size and scope of projects on Kickstarter is increasing.
You can always take a look at the sidebar to see which board game or video game project has currently caught my attention.
Here are some of the projects that I put a 'star' on this year.
First, "The Pitch": telling kids how to pitch the Wii U to their parents
Next it's "The Pitch: Super Mario 3D World edition"
I've had the Fit Meter for a few days now, and I wanted to share my impressions. What follows is in no particular order, so bear with me.
My Fit Meter is black and silver. Understated for me, which I like, but I really want to get a brighter coloured one for my daughter, probably the white and red/pink one. I don't know when those will become available, but I'm hoping it's before Christmas!
I've worn it religiously every day, and I hardly notice it, it's not uncomfortable, even though at first glance it seems big. It's not. Maybe it's the rounded corners, or the fact that it's round, but for whatever reason it sits nicely on my belt at my hip, and I just forget it's there.
Syncing the Fit Meter is very simple, you simply hold the meter to face the IR port on the Gamepad, and hold down the centre button. A few seconds later you're all synced. There's a nice little touch when you sync the Fit Meter for the first time; when it's done syncing it plays a continuation of the music phrase that's playing on the Gamepad. It also displays a LCD screen representation of your Mii, personalizing your Fit Meter with your face.
The display on the Fit Meter is simple, with left and right arrows scrolling through various pages on the LCD screen. It displays how many steps you've taken, how many calories you've burned, the temperature, and the altitude. Pressing the centre button changes the display to show a MET's graph and altitude graph, as well as screen and sound settings. The display goes to sleep after a minute or so to save battery, but the Fit Meter is still working even when the screen is blank. You can also adjust the volume of the sounds the Fit Meter makes, or turn them off completely.
The Fit Meter also tracks altitude changes, which is nice when you're going up those stairs, or running up hills, or whatever.
When the Fit Meter is synced, altitude and distance information can be viewed the data panel in graph form in the Wii Fit U game (app? program?), showing varying periods of time and level of activity during different parts of the day. There is also a challenge panel, where you can apply your didstance and altitutde towards various walking and climbing courses. Currently I'm 14km into a 42km walking course in Tokyo, Japan, and 80m up the Eiffel Tower. Kind of fun, and it gives you a goal to work towards.
It's this gamification part of the Fit Meter that has me motivated to walk more, as silly as it seems. Just like the 3DS Play Coins, offering me some measureable progress in exchange for a few more steps is enough to keep me going. Ultimately, the decision to wear a fitness meter of this kind indicates some desire to improve your fitness, and giving me incentive to do more is a very good thing.
The Fit Meter is $20, and syncing it with the downloaded time limited trial version of Wii Fit U lets you keep the game permanently. If you already have a Balance Board from the Wii, it's definitely worth getting if you're even the tiniest bit interested in Wii Fit U.
If you're interested I made a community gym called FitMonsterHunters that anyone who loves Monster Hunter can join. Here's the lookup code 5267-1406-7045