"Monster Hunter has never enjoyed much western success - and we're the losers. Of all Capcom's modern series, this co-operative action-RPG is one of the deepest, funniest and most rewarding. It lacks the nostalgia and immediacy of Street Fighter 4 or the big-budget production values of Resident Evil, but has something at its core that I find more fulfilling. Call it camaraderie, the rush of a team sport played well - with a sideline in snazzy uniforms." Rich Stanton, eurogamer
"Learning the attack animations of both your character and the monsters is what will really elevate your skill to the next level. Larger weapons take much larger swings and it is crucial to know when to attack and when not to attack; when to evade and when not to evade; when to use items and when not to use items. Overcommitment in Monster Hunter can and will lead to damage that should have been avoided. Monster Hunter is a series about playing smart." Patrick Hancock, destructoid
"Much like Dark Souls, Monster Hunter is a Japanese RPG series that requires an abundance of patience for some serious gameplay rewards. Be prepared to invest some serious time to get your money’s worth - go all in, or go home. Dig deep enough, and you’ll uncover an enjoyable and captivating action-RPG experience." via Spong
"Monster Hunter producer Ryozo Tsujimoto spent the free hours of his youth in Japan’s arcades, watching over the shoulders of his peers in order to avoid wasting his limited pocket money. This way, he could learn playstyles and attack patterns as well as memorise enemy locations to make his handful of credits go that much further. Other players would insert their coins and make their mistakes while behind them Tsujimoto continued to watch and learn.
This attitude lies at the heart of the Monster Hunter series’ design. Beginners learn the ropes not by reading instruction manuals or following step-by-step tutorials, but by watching and then doing. There’s no quicker or better route to mastery than to team up with a trio of veterans and simply observe them at work while you operate on the periphery of a hunt. However much or little you contribute to the final result, every play session is important, because in Monster Hunter you never really stop learning. Whether it’s an enemy variant or a fresh weapon type, there’s always something to discover. And with more of just about everything packed in, Ultimate certainly earns its title as the most comprehensive game in the series to date." via EDGE
"Play a Monster Hunter game for months on end and it's easy to forget the thrill of the initial monster encounter: the pulse blip as the battle music kicks in, the dismay when you realise just how big it is, the catharsis of finally bringing it down. Time sees that magic fade - you begin to see intricate designs as nothing more than hit boxes and handy giblets - but Ultimate's injection of some 30 or so beasts into the ecosystem will delay it for another 100 hours. Even returning faces pack a few surprises with reworked attacks and animations.
It's a shame, then, that much of this is buried in a straight retelling of Tri. We counted five new tasks in the first four ranks of missions, front-loading the game with familiar mushroom collecting and Jaggi-bagging. It's 20 hours in a game some will invest 300 in, but casual Tri dabblers might feel fobbed off. An easy fix is to embrace a new weapon. Classes handle so differently that putting down your trusty Long Sword for a bow is like stepping into a new game. Four all-new types (see box, opposite) equals four new approaches to well trodden ground." via ONM
"Some material locations are obvious — a Qurupeco scale probably drops from, you know, a Qurupeco — but how was I to know that a flintstone also comes from that oddly named bird creature, and not from one of the several varieties of mineral veins that can be mined? The solution offered by longtime Monster Hunter players I consulted was obvious but annoying: Open a game guide on your computer while you play. It's an inelegant approach in a game where crafting is necessary to progress at all.
And yet I was up until 1 a.m. last night killing a tough rock monster for the third time in a row in hopes that I would get the last item necessary to finish my latest armor set. Once Monster Hunter 3 Ultimate got its claws in me, I frequently and eagerly pushed past the tedium to what it does so well. Each monster slain is a triumph; each new weapon is a joy to learn; each detailed piece of gear looks great despite the muddy graphics that mark Monster Hunter 3 Ultimate as a game based on a Wii title." Philip Kollar, polygon