Shin Megami Tensei x Fire Emblem character designer talks about challenges

Illustrator Toi8 (.hack//The Movie, Chain Chronicle) is one of the character designers on the upcoming Shin Megami Tensei x Fire Emblem game for the Wii U. Recently he posted on the game's official blog to share about his dream job, and some of the challenges he faces when it comes to character design:

Hello. I’m toi8, and I’ll be in charge of the main character designs for Shin Megami Tensei X Fire Emblem. As for when we began talking about this title, it was around the time I finished working on a piece of light novel cover art. It was around the time that I was handling one-shot work, and asked myself “what should I do next?”


As part of the generation that grew up on Nintendo consoles such as the Famicom and Super Famicom, the name “Nintendo” has a very special meaning to me. I remember being very excited upon hearing about the [Shin Megami Tensei X Fire Emblem] collaboration.


Years later, I’ve finally been able to see it take form right before my eyes, and I find myself filled with deep emotion.


Now, let’s quickly talk a little bit about the character designs. The stage of the game is set in Shibuya, and the background shows a gorgeous world, so the character design’s direction will go with a highly saturated, gorgeous look.


Everything I’ve drawn up until now has been low saturation, so this will be a challenge of colors!

While toi8 usually prefers to work on "single-sheet" art, a cover or some concept art, as a character designer he has more extensive responsibilities, and is taking the challenge in stride:

I’ve received help from all kinds of people, and as a result we’ve achieved the characters and the backgrounds shown in trailer, which is something I haven’t been able to do up until now, and I’m proud of it.


As far as characters go, we have discussions such as “what we should do in terms of bust size?” with suggestions like “they could be large and have glasses to go with them,” and “no, glasses are no good,” and so on.

via Siliconera

Posted on April 22, 2015 and filed under News.