Game: Explody Bomb – Alkterios Games LLC
by Ryan Thompson
Unique take on addictive “Flappy” style gameplay, utilizing the dual-screen setup of the WiiU.
Reminiscent of Early NES arcade games, such as Balloon Fight.
Value priced ($1.99) with potential for long term replay.
NOT SO GOOD
Necessary to shoot all enemies on screen (except stars), rather than avoid them.
Difficult to identify enemies on the plane’s (TV) screen.
Plane’s slow fire rate resulted in multiple deaths that could have been avoided.
Disclosure: Derek from Alkterios Games, LLC is a Twitter Connection and Splatoon buddy. I was provided code of the game from him.
I spent a half-hour with Explody Bomb. I reached a high score of five points. The first WiiU eShop release from Alkterios Games LLC, Explody Bomb is a “Flappy Bird-like” game (that’s a thing, right? If not, it should be). Unlike the countless Flappy Bird clones that appeared on mobile devices following the original’s runaway success, Explody Bomb adds a few twists to the basic gameplay, utilizing the dual screens of the WiiU.
Using the gamepad, Explody Bomb puts flying in one direction avoiding obstacles action ON TWO SCREENS! On the TV, the player pilots a plane (it and pilot are reminiscent of the NES’ Balloon Fight sprites). On the gamepad, a bomb is guided up and down along a line. The plane can move in all directions and fire a projectile at enemies on the main screen, and the bomb remains directly below the plane. Control of the plane utilizes the left thumbstick and A button to fire its weapon, while the bomb is moved vertically using the right thumbstick.
The ideas added to Explody Bomb differentiate it from other clones, but also add some problems. Enemies don’t do much to indicate a threat on the screen. Cause of many of my deaths was a static missile looking device that didn’t strike me as anything other than an object to be avoided. The plane’s fire rate feels just a tad too slow, often preventing it from being useful. I found myself failing without hitting obstacles, learning later that all enemies on screen (except stars) have to be shot. I guess they explode or something, ending your progress. So, the slow fire rate becomes more of an issue. I tried to play the game on just the gamepad; this is a true dual-screen game, you must look at both the TV and WiiU Gamepad simultaneously. I’m glad to see games utilize the pad, but I was confused at first. Not seeing the directions displayed on the TV will do that. This is a first release; I’d enjoy seeing the developer refine and modernize the ideas here in a future version.
Explody Bomb is a simple concept that provides a deep challenge. I commend the developer for making use of both screens and doing something with the Flappy concept that truly felt different. It was very difficult to manage looking at both screens at the same time, and I found myself sitting as far away from the television as possible to keep both in my field of view. The necessity of shooting enemies on the TV screen adds another layer of challenge to the gameplay. If you enjoy the style of games like this, Explody Bomb is worth a look, and at $1.99 won’t hurt your eShop budget too much.
About the Author
Ryan isn’t a game journalist, but he enjoys writing about his hobby.
He hopes you’ll chat and play some games with him @zoso1701 on Twitter, Miiverse and Steam.
Hear him on the Magic Hour Show Podcast from gamerparent.net!