Posts tagged #MMO

New MMO from Immersed Games aims to educate

There's no doubt that video games have the power to hold kids' attention for hours, but what if you could teach them while they were playing, without pushing it on them? That's what Ryan and Lindsey Tropf are hoping to do with their new game, Tyto Online. Currently on Kickstarter (see the sidebar for the donation page), they are hoping to fund the first learning module of their MMO, which will focus on ecology at the middle school level.

To find out more, visit their Kickstarter page, or



(Gainesville, FL) Video games and education may sound like they don’t belong in the same world. In fact, some would think they’re direct competitors for our youth’s attention. But one ambitious company is looking to change all that with their new futuristic learning game, Tyto Online.
Ryan and Lindsey Tropf started out as gamers, solving problems and battling heroically in fantasy worlds like World of Warcraft.
“I had learned so much, without trying, through the act of play.  I knew thousands of items, strategies, and approaches.  I knew so much, but not much of it really mattered outside of the game world…” said Lindsey, who realized what a powerful medium games can be for learning.
Seven years later, their mission: harnessing the addictive power of video games for learning.
A recent Kickstarter Campaign, which was launched on July 10th, will help fund their learning game, Tyto Online. The $50,000 campaign has raised over $36,000 as of July 25th and proposes to fund the basic features, including networking and a customizable character and room, and the first learning module of the game.
The first learning module focuses on middle school ecology. In the game, students will explore various ecosystems housed in futuristic biodomes, solve problems through quests, discover new plants and animals, and have the experience of creating their own ecosystem simulation to apply and extend their learning in a creative way.
Immersed Games, the company they founded to create Tyto Online, plans to continue expanding, releasing additional modules over time, until they have covered multiple subjects of material for students in 3rd-12th grade. In this way, they will be creating a game-based learning platform where students can engage in exploratory learning and discover new subjects and educational content.
Potential backers have pledged donations in exchange for creative rewards such as naming a street or designing a character. To learn more please visit


Posted on August 4, 2014 and filed under News.

Have you ever grinded through your kids games for them? That's love...

Kotaku headline reads: "Mother Grinds Through Online Game So Her Daughter Doesn’t Have To".

This happened in China, where a daughter's restricted screen time lead to many tantrums. And so, like any loving parent would do, her mother did the only thing she could. She plays the game, Mole Manor, and grinds through to level up her daughter's character.

Yeah right.

The headline should read, "Mother secretly loves Mole Manor and purposely restricted her daughter's screen time so she could play"

Have you ever played your kids games for them? I have. Mostly when the game is on my iPhone, which the kids don't always have access to, I am 'requested' to check Snoopy Fair or Pocket Frogs during the day.

At least we're not doing their homework for them, right?

Posted on November 8, 2012 and filed under News.

On Marketing to Kids (and Parents) in Free to Play MMO's

Karen Bryan:

In a talk at GDC a couple of years ago, Jesse Schell of Schell Games talked about ways to design family-friendly games, and one of his suggestions was to market the game in a way that gets the parents on board. He said things like newsletters and emails that notified parents about the good things that kids were doing in game was a good way to gain a parent's trust and convince them that their purchase was worth it. He also cited flexible subscription plans, and family plans in particular, as great ways of connecting parents, children, and even extended families in MMOs.

The free to play model is not without its problems for publishers either. Witness the demise of Wiglington and Wenks, which had to shut down because of lack of funds.

Posted on March 22, 2012 .