Posts tagged #PC

Steam Controller available come October

The innovative new Steam Controller is finally available to order, and will ship to your door in October. I'm picking one up, are you?

I've been using my PS4 controller with my PC, but this controller might be good enough to replace it. I'll give a full review as soon as I can get my hands on one!

Posted on June 5, 2015 and filed under News.

Now Playing: XCOM Enemy Unknown

xcom-enemy-unknown-cover.jpeg

Last year I played through Fire Emblem Awakening on 3DS. It was my first Fire Emblem, and my first real Strategy RPG. If you know anything about Fire Emblem, you'll know that permanent character death is a big feature of the game, and that the developers tried to make Awakening a more beginner friendly iteration by giving the player a non-permadeath mode. I didn't choose to use that mode, instead opting for the more traditional mode. In practical terms, however, I couldn't let my characters die. Should one of my beloved team fall in battle, I would simply restart the game and do the battle over, adjusting my strategy to try not to die.

Enter XCOM Enemy Unknown. I've been waiting to play this for a while, all the time knowing that it was probably my kind of jam, given my love for the whole Fire Emblem experience. I'd heard podcasts speak about about squads dying permanently, and players getting attached to their soldiers, even going so far as to name them after their friends and acquaintances. Could I subject myself to that same level of attachment, and invariably, that level of loss?

Turns out I can. I'm now in my sixth game of XCOM. Not because I've finished it six times, oh no. Because I've restarted it six times. I've yet to assault the Alien Base, which I understand is about one-third of the way through the game. Steam tells me I've been playing XCOM for a total of 22 hours now.

Hello, my name is Eugene, and I'm a perfectionist.

It's not that soldiers are dying. I've been naming them after twitter friends, gaming podcast personalities, family members, friends. I had my cousin, a sniper at the Major promotion level die on a mission. Whoops. I let it go. Losing soldiers is not as problematic in XCOM as it is in Fire Emblem. In XCOM, you can replace a soldier very easily, The training and experience that they gained is lost, but there's always another soldier to take their place.

I have restarted XCOM six times because I'm obsessing. One of my restarts was because I discovered that if you start the game without doing the tutorial, you can complete the first mission without losing three out of your initial four squad members. Another 2 of my restarts were because I didn't like the fact that I only had one Steam Vent area in my base on which to build a Thermal Power Generator. Finally I've been restarting over the council members leaving XCOM. If a countries' panic level gets too high, at the end of the month they will leave the XCOM project. The only way to reduce their panic level is to place a satellite over their county, or to successfully complete a mission in that country. I'm trying to achieve a play through where nobody leaves the council. So far on this current try I have lost two countries. I almost thought about starting again, but I think this time I'll just see it through, if just to try to make it to the end. I've only got 21 days until my other jam releases, Monster Hunter 4 Ultimate.

I can always try it again at a higher difficulty level once I finish. Because it seems I don't mind punishing myself with a great game.

Posted on January 22, 2015 and filed under Reviews.

Devil May Cry comes to PC on January 25 2013, port by QLOC

10 days after Capcom's latest installment of the Devil May Cry series lands on consoles of the PS3 and xbox 360 variety (sorry Wii U) you'll also be able to get the game on your personal computer. Ninja Theory's DmC will be available on Steam on January 25th, 2013. Minimum specs require at least an AMD Athlon X2 2.8 GHz or Intel Core 2 Duo 2.4 GHz CPU, and an ATI Radeon HD 3850 or Nvidia GeForce 8800 GTS graphics card.

Capcom outsourced the development of this port to Polish company QLOC, also responsible for porting Super Street Fighter IV Arcade Edition to the PC. Interestingly, QLOC was also recently approved as an official Wii U developer. Read into that what you will.

Via: joystiq

Posted on December 13, 2012 and filed under News.

Origin integrates Twitch.tv streaming and adding non-Origin games to library

An update to the Origin application adds twitch.tv integration and adding non-Origin games to the library, thus giving users the ability to easily stream any game to twitch, even if it isn't an Origin title.

It's nice to see EA addressing the streaming side of gaming with a nice across the board feature like this.

Does it make up for how crummy we feel about Origin in general? What do you think? Are you going to use this to get into streaming your PC games?

Posted on November 9, 2012 and filed under News.

I'm sorry I won't be posting anything this weekend because I'll be too busy playing the Diablo III open beta. :)

Posted on April 21, 2012 .

Gamers Gate has the Complete Dragon Age PC set on sale this weekend

If you're like me, and you missed out on playing Dragon Age completely (hey, you know, we get busy sometimes, right?) you are about to be rewarded. Gamers Gate has the Dragon Age Complete Pack on sale this weekend for, get this: $13.58. That's right, for less than the cost of taking the family out to McDonalds, you get Dragon Age Origins, the Awakening expansion pack, and Dragon Age II.

Available for either Mac or PC, the games are rated M (from what I remember there's quite a bit of blood splatter) and are not for the kids, just mommy and daddy.

Posted on March 23, 2012 .