Posts tagged #developer

Girl Scouts of the USA and Dell partner to introduce game development to girls

 

From PR Newswire:

Girl Scouts of the USA (GSUSA) has received a two-year, $600,000grant for its Journey and Connect Through Technology program from the Dell Powering the Possible Youth Learning Initiative and is now releasing Be the Video Game Developer, an interactive experience that puts girls in the driver's seat of video game development.

Through Be the Video Game Developer, girls consider what they would like to see in video games and make selections accordingly—choosing avatars, storylines, and other video game features. They learn ideation, critical thinking, and teamwork skills to help them feel like creators in the game design process. Girl Scouts and Dell believe that Be the Video Game Developerwill encourage girls to consider careers in science, technology, engineering, and math by exposing them to the exciting world of video game development. The program builds on Dell's commitment to personalized learning for all students to help them to realize their academic goals.

I plan on having my girls check this out, it's free for everyone, and you don't have to be a Girl Scout to use the website.
Posted on September 19, 2013 and filed under News.

Nintendo to indie developers: "easier than ever before"

From a GameSpot interview with Dan Adelman and Damon Baker:

What are some of the challenges you face when you're interfacing with developers?

Baker: One thing that we're addressing right now is expectations. Similar to what Dan was saying before, it's a matter of doing a bit more education on our part of what those guidelines are and how it's easier than ever before to be making games for Nintendo platforms. And just giving as much visibility to those initiatives as possible.

Check out the whole interview here.

via gamespot

Posted on September 10, 2013 and filed under News.

Edge Online with a feature on Platinum Games

Edge Online has a lengthy feature on Platinum Games' history and future:

Platinum’s debut game was MadWorld, a 2009 Wii exclusive that combined an unforgettable black-and-white visual style with over the top ultraviolence. It received an Edge six, falling at the low end of the scale, with an overall Metacritic score of 81. Sales were poor, too, serving as a stark warning to other third parties thinking about the Wii. MadWorld tanked.

An interesting look at a company that isn't afraid to take risks.

Posted on October 31, 2012 .