Posts tagged #future

Nintendo President in Q & A: talks amiibo, company structure, entertainment

After the recent Third Quarter Financial Results Briefing for Investors, Nintendo President Satoru Iwata took time to answer some questions. Among the many issues discussed, there were some interesting highlights. You can read the entire Q & A here.

On amiibo:

We will continually propose different play styles that take advantage of amiibo. But first and foremost, we understand that we have to change the current situation where many people are still wondering what they can do with amiibo. We will persist until consumers understand that they just need to tap the amiibo figure and something will happen, and will excitedly try it with a variety of software. If we can achieve this, amiibo will become a precious possession for our consumers, so we definitely want to bring it to fruition, but in doing so we also understand that it will take some time.
— Satoru Iwata

On hardware development:

Currently Nintendo has four development divisions and one of them is for hardware development. Years ago, there were two different hardware divisions - one for handheld devices and one for home consoles, with few personnel interactions. In fact, we had to use completely different technologies for handheld and home console development at that time. Technologies that were suitable for handheld devices or home consoles had nearly nothing in common, so it was reasonable to divide hardware development into two divisions. However, with recent technological advances, technologies for both systems are becoming more similar. Also, just because they are home consoles does not mean today that they can consume as much electricity as they possibly can. In fact, we have already been proactively working to reduce the consumption of electricity since the Wii era. Furthermore, the Wii U GamePad has a large screen, a battery pack, control inputs and wireless modules inside, so in technological terms, it required very similar know-how to that required for developing a handheld device. Based on such experiences, we had been working toward consolidating the two divisions for a while and started the process two years ago.
— Satoru Iwata

On the future of entertainment:

How can we leverage our ability to create something brand new by creating both hardware and software, which we are also good at? What will be the new course that we can take by using our strengths? By repeatedly asking these questions, we started to review the possibilities and concluded that we should first make a proposal related to “health” and the theme of “sleep” and “fatigue” because we would be able to capitalize on our strengths. Let me assure you that Nintendo is not trying to distance itself from video games. We have never ever lost our passion for video games and will continue to make them. On the other hand, if people inside the company think that Nintendo is a company which cannot make anything other than video games, and believe that video game controllers remain a certain way because that is the way they have been for 30 years, video games should be created in a certain way or video games must start with a tutorial, end in a particular way and have a lot of hard-at-work elements in between, a high mental wall would stand in front of us when we tried to create a brand new video game genre with which many people would be amazed or when we try to create an unprecedented user interface that pleasantly surprises people. I have been constantly asking myself whether being bound by such ideas really does us any good when we are actually required to think out of the box and have a broader perspective, so we have redefined our definition of entertainment as “things which improve people’s QOL in enjoyable ways” and encouraged our developers to take on this challenge.
— Satoru Iwata
Posted on February 25, 2015 and filed under News.

Assassin's Creed 4 latest in upcoming multiplatform releases coming to Wii U

The embargo lifted today on Ubisoft's next iteration of the Assassin's Creed franchise, Assassin's Creed 4: Black Flag. The reason I know this is because prior to today, information about AC4 was leaking like no tomorrow. Regardless, the best part of the news today is that the game will be coming to Wii U when it launches in November, joining a growing list of new titles that will see release on Nintendo's new console.

While many games releasing this spring did not make the jump to Wii U (including tomorrow's Tomb Raider, sadly), there are a number of significant future titles for which multiplatform includes the Wii U. Here's what we know so far:

Injustice: Gods Among Us
The Walking Dead: Survival Instinct
Resident Evil Revelations
Disney Infinity
Skylanders Swap Force
LEGO Marvel Super Heroes
Rayman Legends
Tom Clancy's Splinter Cell: Blacklist
Assassin's Creed 4: Black Flag
Watch Dogs

So let's see, that's how many multiplatform games that have been announced for the Wii U? Oh look, it's ten. Ten games for 2013, from third parties, which are multiplatform. Some of the biggies are missing, of course, probably having been too late to decide to commit to the new console. Tomb Raider, Remember Me, Last of Us, these games aren't going to make it. But most of the other multiplatform games are coming, and that's a good trend for the Wii U moving forward.

Add in some exclusives (Monster Hunter 3 Ultimate, LEGO City Undercover, Pikmin 3, The Wonderful 101, Wii Fit U, Legend of Zelda Windwaker HD, and Game & Wario) and there's seven more titles confirmed for 2013. There are definitely more than that, including eShop only games, but as of right now we don't know when some of the other games will be released.

Why is this so important? As a Wii U owner, it's nice to be included. Parity with my console brethren, so to speak. The more games that are released at the same time with other consoles, the more likely it is that I will buy those games for the Wii U. I don't get excited about buying an old game that's finally being ported (with the notable exception of Need for Speed Most Wanted). But if a game is coming out at the same time, I'll probably be more interested in picking it up. It's something that as a Nintendo owner for the last generation, I'm not accustomed to being able to do.

As always, I'm taking the long view, and it looks pretty good.

Posted on March 4, 2013 and filed under Article, News.