Posts tagged #game

Miyamoto, The Creator: interview with SI.com

I didn't know that Sports Illustrated covered much in the way of video games, but here they are, with an in depth interview with Shigeru Miyamoto.

Nintendo more than any other gaming company features characters that have recurred and been a part of people’s lives for 30 years now. Can you talk about the importance of tradition at Nintendo?

Miyamoto: There are two things that we really focus on. The first is maintaining the “Mario-ness” of Mario. We talk a lot of about what it’s OK for Mario to do or what Mario should be — and what Mario shouldn’t be or shouldn’t do. In terms of what he should do, we’ve always viewed Mario as being a character that should always be doing something new. And then in terms of what Mario shouldn’t be doing, we really want Mario to be a character that people can trust. We want parents to feel that they can trust the character and they can sit down to play Mario games with their kids. We would never use Mario in some type of gambling product. We don’t have Mario engaging in a lot of violence or things like that. We want him to be a friendly character that is welcoming for people.

The other challenge that we often have is that, as time passes and we have younger and younger developers joining Nintendo, they now are at a point where they’re joining the company and they have in their mind their own sort of fixed image of what Mario should be based on their experiences with Mario. And oftentimes they think that Mario should be more child-like because of their childhood memories with him. So when they join the company, they have a tendency to want to try to bring Mario closer to their image of what Mario is or what he should be. Instead what we have to do is educate them and help them understand this is the sphere that Mario exists in and this is what Mario is, to try to help them understand how they should handle the character when developing games.

Catch the whole interview here.

Posted on March 11, 2013 and filed under News.

Death Inc. Kickstarter releases a game demo for everyone!

Death Inc. has a demo. This is one of those Kickstarter games that I'm watching with interest. Coming from Ambient Studios, which is made up of former devs from games Little Big Planet, Fable, Burnout and Need for Speed, this whimsical game has you playing the part of Death, and spreading the plague around the town.

They are currently as of this writing at 20% of their funding, with 15 days to go. You can check out their playable demo here and see if it's something you'd like to support. Please do if it tickles your fancy, as innovative creative games like these deserve to be funded.

Posted on February 19, 2013 and filed under News.

Disney announces plan to print money, calls it Disney Infinity

Disney today announced its video game that blends Skylanders-type figurines, game levels, and an open "toy box" where you can create your own games. Positioned more like a platform than just a game, Disney Infinity is poised to rock the gaming world.

The initial Disney properties represented are Monsters Inc, Pirates of the Caribbean, and The Incredibles.

OMG will there be a Boo playable character for Monsters Inc.? My brain just melted. WANT.

Disney Infinity will be available on pretty much everything. Can't wait. Glad I skipped the whole Skylanders thing with my kids...

Source: IGN

Posted on January 15, 2013 and filed under News.