Posts tagged #indie

How Far I Got - Explody Bomb Impressions

Game: Explody Bomb – Alkterios Games LLC
by Ryan Thompson

Unique take on addictive “Flappy” style gameplay, utilizing the dual-screen setup of the WiiU.
Reminiscent of Early NES arcade games, such as Balloon Fight.
Value priced ($1.99) with potential for long term replay.

Necessary to shoot all enemies on screen (except stars), rather than avoid them.
Difficult to identify enemies on the plane’s (TV) screen.
Plane’s slow fire rate resulted in multiple deaths that could have been avoided.

Disclosure: Derek from Alkterios Games, LLC is a Twitter Connection and Splatoon buddy. I was provided code of the game from him.

I spent a half-hour with Explody Bomb. I reached a high score of five points. The first WiiU eShop release from Alkterios Games LLC, Explody Bomb is a “Flappy Bird-like” game (that’s a thing, right? If not, it should be). Unlike the countless Flappy Bird clones that appeared on mobile devices following the original’s runaway success, Explody Bomb adds a few twists to the basic gameplay, utilizing the dual screens of the WiiU.

Using the gamepad, Explody Bomb puts flying in one direction avoiding obstacles action ON TWO SCREENS! On the TV, the player pilots a plane (it and pilot are reminiscent of the NES’ Balloon Fight sprites). On the gamepad, a bomb is guided up and down along a line. The plane can move in all directions and fire a projectile at enemies on the main screen, and the bomb remains directly below the plane. Control of the plane utilizes the left thumbstick and A button to fire its weapon, while the bomb is moved vertically using the right thumbstick.

The ideas added to Explody Bomb differentiate it from other clones, but also add some problems. Enemies don’t do much to indicate a threat on the screen. Cause of many of my deaths was a static missile looking device that didn’t strike me as anything other than an object to be avoided. The plane’s fire rate feels just a tad too slow, often preventing it from being useful. I found myself failing without hitting obstacles, learning later that all enemies on screen (except stars) have to be shot. I guess they explode or something, ending your progress. So, the slow fire rate becomes more of an issue. I tried to play the game on just the gamepad; this is a true dual-screen game, you must look at both the TV and WiiU Gamepad simultaneously. I’m glad to see games utilize the pad, but I was confused at first. Not seeing the directions displayed on the TV will do that. This is a first release; I’d enjoy seeing the developer refine and modernize the ideas here in a future version.

Explody Bomb is a simple concept that provides a deep challenge. I commend the developer for making use of both screens and doing something with the Flappy concept that truly felt different. It was very difficult to manage looking at both screens at the same time, and I found myself sitting as far away from the television as possible to keep both in my field of view. The necessity of shooting enemies on the TV screen adds another layer of challenge to the gameplay. If you enjoy the style of games like this, Explody Bomb is worth a look, and at $1.99 won’t hurt your eShop budget too much.

About the Author
Ryan isn’t a game journalist, but he enjoys writing about his hobby.
He hopes you’ll chat and play some games with him @zoso1701 on Twitter, Miiverse and Steam.
Hear him on the Magic Hour Show Podcast from!

Posted on September 18, 2015 and filed under Reviews.

Nintendo to indie developers: "easier than ever before"

From a GameSpot interview with Dan Adelman and Damon Baker:

What are some of the challenges you face when you're interfacing with developers?

Baker: One thing that we're addressing right now is expectations. Similar to what Dan was saying before, it's a matter of doing a bit more education on our part of what those guidelines are and how it's easier than ever before to be making games for Nintendo platforms. And just giving as much visibility to those initiatives as possible.

Check out the whole interview here.

via gamespot

Posted on September 10, 2013 and filed under News.

Kickstarter project CANDLE confirmed for Wii U

Great news, the indie game in development by Teku Studios in Spain is confirmed to be coming to the Wii U eShop. Teku posted an update to their kickstarter today letting us know the good news! They love Nintendo, and reached out to them with their game, and Nintendo responded by granting them Wii U Developer status and a development kit.

You can check out the campaign here, or by going to the sidebar section to the left.

Posted on August 13, 2013 and filed under News.

Death Inc. Kickstarter releases a game demo for everyone!

Death Inc. has a demo. This is one of those Kickstarter games that I'm watching with interest. Coming from Ambient Studios, which is made up of former devs from games Little Big Planet, Fable, Burnout and Need for Speed, this whimsical game has you playing the part of Death, and spreading the plague around the town.

They are currently as of this writing at 20% of their funding, with 15 days to go. You can check out their playable demo here and see if it's something you'd like to support. Please do if it tickles your fancy, as innovative creative games like these deserve to be funded.

Posted on February 19, 2013 and filed under News.