Posts tagged #mh3u

Monster Hunter 3 Ultimate - How to put together an armor set

You know, Monster Hunter really takes over my life. I've not been playing anything on my pile, just Monster Hunter. How far have I gotten? Right now I'm on the cusp of 200 hours, and I've finished all the offline quests save for the final two (which are devilishly tricky), and online, I've reached Hunter Rank 7. It doesn't sound like much, but once i clear Hunter Rank 8, I've pretty much unlocked the entire game. From there on it's just hunting and questing for more materials for more weapons and armors.

Which brings me to the subject of today's post: how do you decide which pieces of armor to put together?

In most games, armor is usually rated on the amount of defence that it gives you. The higher the better. When you come to Monster Hunter for the first time, a common misconception that new players make is that they buy armor based soley on the defence stats. "Oh, this piece of mail has 8 more defence point than this other one, it must be better", and they put together a set of armor that has the most defence points.

The problem is, Monster Hunter incoporates a skill point system to its armor that makes it more valuable to put like pieces of armor together, rather than individual pieces with the most defence. In most cases, a beginner should try to make a complete set of armor of the same type, because each piece's skill points will complement and combine together to give you bonus abilities that you otherwise wouldn't have. These abilities, or skills as Monster Hunter calls them, can be anything from increasing your Attack damage, to reducing the time required to drink health potions, or even showing you where the monsters are on the map automatically.

Here's the key: skill points must total 10 or more in order for a skill to become activated. Let's take a look.

This is the skills status page for my hunter, equipped with various pieces of mismatched armor. See the skills? There's a whole bunch of skills listed, but look at the orange highlighted column on the right: each skill only has 2 points or less. That means that none of these skills are doing anything for you at all. Nada.

I often see new hunters with this kind of set up. Here's what I gently say to them: "Why don't you try putting on a complete set? Try all the pieces of the Leather set you started with, maybe, see what happens."

Now compare this mismatched set with no skills to the skills I have on my gunning/bowing set, which is a full Damascus set.

See the difference? Above the line, I have 5 skills activated. On the right most column it describes what the skill does, and you can see the totals to the left. +15 in Thunder Atk, and +10 in Wide-Range, Slime Coating, Reload, and Protection. These are specific skills that benefit using a bowgun or bow.

That's all well and good, but there comes a point where you want to create a custom combination, to try and get certain skills all together that aren't available in a standard complete set.

This is where mixing and matching really gets complicated. Knowing which pieces to put together so that you reach that magic number of +10 points in the skill categories you want involves a lot of finangling and juggling. When you take into account the added complexity of gems that can be attached to armor to give skill points, as well as a charm you can wear that also gives skill points (and may even have gem slots), the head starts spinning and my eyes tend to glaze over.

So I recently was recommended by a twitter friend @j_monster a Windows app that automagically determines mixed armor sets based on the skills you want to achieve. Athena's Armor Set Search for MH3G and MH3U is a free download and it really does the trick. You select which skills you want, and it will calculate what combinations of armor pieces will give you those skills. It will also take into account the various charms, how many gem slots your weapon might have, as well as even what level you are at in the game, both offline and online.

If you're thinking about what armor set to put together to use with your hammer to take down Goldbeard Ceadeus, for example, now you can just plug in the skills you think you need, and voila! Here's the pieces you could use to achieve that.

After all, Monster Hunter is a game as much about the gear and the preparation as it is about executing a plan and killing the monster in the little dance of death that we do. And what a sweet little dance it is.

Posted on May 21, 2013 and filed under Article.

What people are saying about Monster Hunter 3 Ultimate

"Monster Hunter has never enjoyed much western success - and we're the losers. Of all Capcom's modern series, this co-operative action-RPG is one of the deepest, funniest and most rewarding. It lacks the nostalgia and immediacy of Street Fighter 4 or the big-budget production values of Resident Evil, but has something at its core that I find more fulfilling. Call it camaraderie, the rush of a team sport played well - with a sideline in snazzy uniforms." Rich Stanton, eurogamer

"Learning the attack animations of both your character and the monsters is what will really elevate your skill to the next level. Larger weapons take much larger swings and it is crucial to know when to attack and when not to attack; when to evade and when not to evade; when to use items and when not to use items. Overcommitment in Monster Hunter can and will lead to damage that should have been avoided. Monster Hunter is a series about playing smart." Patrick Hancock, destructoid

"Much like Dark SoulsMonster Hunter is a Japanese RPG series that requires an abundance of patience for some serious gameplay rewards. Be prepared to invest some serious time to get your money’s worth - go all in, or go home. Dig deep enough, and you’ll uncover an enjoyable and captivating action-RPG experience." via Spong

"Monster Hunter producer Ryozo Tsujimoto spent the free hours of his youth in Japan’s arcades, watching over the shoulders of his peers in order to avoid wasting his limited pocket money. This way, he could learn playstyles and attack patterns as well as memorise enemy locations to make his handful of credits go that much further. Other players would insert their coins and make their mistakes while behind them Tsujimoto continued to watch and learn.

This attitude lies at the heart of the Monster Hunter series’ design. Beginners learn the ropes not by reading instruction manuals or following step-by-step tutorials, but by watching and then doing. There’s no quicker or better route to mastery than to team up with a trio of veterans and simply observe them at work while you operate on the periphery of a hunt. However much or little you contribute to the final result, every play session is important, because in Monster Hunter you never really stop learning. Whether it’s an enemy variant or a fresh weapon type, there’s always something to discover. And with more of just about everything packed in, Ultimate certainly earns its title as the most comprehensive game in the series to date." via EDGE

"Play a Monster Hunter game for months on end and it's easy to forget the thrill of the initial monster encounter: the pulse blip as the battle music kicks in, the dismay when you realise just how big it is, the catharsis of finally bringing it down. Time sees that magic fade - you begin to see intricate designs as nothing more than hit boxes and handy giblets - but Ultimate's injection of some 30 or so beasts into the ecosystem will delay it for another 100 hours. Even returning faces pack a few surprises with reworked attacks and animations.

It's a shame, then, that much of this is buried in a straight retelling of Tri. We counted five new tasks in the first four ranks of missions, front-loading the game with familiar mushroom collecting and Jaggi-bagging. It's 20 hours in a game some will invest 300 in, but casual Tri dabblers might feel fobbed off. An easy fix is to embrace a new weapon. Classes handle so differently that putting down your trusty Long Sword for a bow is like stepping into a new game. Four all-new types (see box, opposite) equals four new approaches to well trodden ground." via ONM

"Some material locations are obvious — a Qurupeco scale probably drops from, you know, a Qurupeco — but how was I to know that a flintstone also comes from that oddly named bird creature, and not from one of the several varieties of mineral veins that can be mined? The solution offered by longtime Monster Hunter players I consulted was obvious but annoying: Open a game guide on your computer while you play. It's an inelegant approach in a game where crafting is necessary to progress at all.

And yet I was up until 1 a.m. last night killing a tough rock monster for the third time in a row in hopes that I would get the last item necessary to finish my latest armor set. Once Monster Hunter 3 Ultimate got its claws in me, I frequently and eagerly pushed past the tedium to what it does so well. Each monster slain is a triumph; each new weapon is a joy to learn; each detailed piece of gear looks great despite the muddy graphics that mark Monster Hunter 3 Ultimate as a game based on a Wii title." Philip Kollar, polygon

Posted on March 21, 2013 and filed under Reviews.

Happy Monster Hunter 3 Ultimate day, everybody (in NA)!

It's midnight, and I'm downloading the eShop version of Monster Hunter 3 Ultimate to my Wii U. Or trying to, anyway. Hopefully it shows up in the eShop on time. This is ostensibly the reason why I bought a Wii U in the first place, to play this game, so you could say this is kind of important to me!

Bring on the Monster Hunter goodness. It's been a long time.

UPDATE: the eShop version is not set to release until 9AM PST / 12PM EST, not midnight as I had been led to believe.

Posted on March 19, 2013 and filed under News.