Posts tagged #wiiu

How Far I Got - Explody Bomb Impressions

Game: Explody Bomb – Alkterios Games LLC
by Ryan Thompson

GOOD
Unique take on addictive “Flappy” style gameplay, utilizing the dual-screen setup of the WiiU.
Reminiscent of Early NES arcade games, such as Balloon Fight.
Value priced ($1.99) with potential for long term replay.

NOT SO GOOD
Necessary to shoot all enemies on screen (except stars), rather than avoid them.
Difficult to identify enemies on the plane’s (TV) screen.
Plane’s slow fire rate resulted in multiple deaths that could have been avoided.

Disclosure: Derek from Alkterios Games, LLC is a Twitter Connection and Splatoon buddy. I was provided code of the game from him.

I spent a half-hour with Explody Bomb. I reached a high score of five points. The first WiiU eShop release from Alkterios Games LLC, Explody Bomb is a “Flappy Bird-like” game (that’s a thing, right? If not, it should be). Unlike the countless Flappy Bird clones that appeared on mobile devices following the original’s runaway success, Explody Bomb adds a few twists to the basic gameplay, utilizing the dual screens of the WiiU.

Using the gamepad, Explody Bomb puts flying in one direction avoiding obstacles action ON TWO SCREENS! On the TV, the player pilots a plane (it and pilot are reminiscent of the NES’ Balloon Fight sprites). On the gamepad, a bomb is guided up and down along a line. The plane can move in all directions and fire a projectile at enemies on the main screen, and the bomb remains directly below the plane. Control of the plane utilizes the left thumbstick and A button to fire its weapon, while the bomb is moved vertically using the right thumbstick.

The ideas added to Explody Bomb differentiate it from other clones, but also add some problems. Enemies don’t do much to indicate a threat on the screen. Cause of many of my deaths was a static missile looking device that didn’t strike me as anything other than an object to be avoided. The plane’s fire rate feels just a tad too slow, often preventing it from being useful. I found myself failing without hitting obstacles, learning later that all enemies on screen (except stars) have to be shot. I guess they explode or something, ending your progress. So, the slow fire rate becomes more of an issue. I tried to play the game on just the gamepad; this is a true dual-screen game, you must look at both the TV and WiiU Gamepad simultaneously. I’m glad to see games utilize the pad, but I was confused at first. Not seeing the directions displayed on the TV will do that. This is a first release; I’d enjoy seeing the developer refine and modernize the ideas here in a future version.

Explody Bomb is a simple concept that provides a deep challenge. I commend the developer for making use of both screens and doing something with the Flappy concept that truly felt different. It was very difficult to manage looking at both screens at the same time, and I found myself sitting as far away from the television as possible to keep both in my field of view. The necessity of shooting enemies on the TV screen adds another layer of challenge to the gameplay. If you enjoy the style of games like this, Explody Bomb is worth a look, and at $1.99 won’t hurt your eShop budget too much.

About the Author
Ryan isn’t a game journalist, but he enjoys writing about his hobby.
He hopes you’ll chat and play some games with him @zoso1701 on Twitter, Miiverse and Steam.
Hear him on the Magic Hour Show Podcast from gamerparent.net!

Posted on September 18, 2015 and filed under Reviews.

Starfox Zero delayed until 2016

Creator Shigeru Minamoto took to Facebook to make the announcement:

A Message from Mr. Miyamoto Regarding Star Fox Zero

I made a big decision last week.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.

Posted on September 18, 2015 and filed under News.

Xenoblade Chronicles X Special Edition December 4th

Launching alongside the standalone version of massive Wii U role-playing game Xenoblade Chronicles X on Dec. 4 is a Special Edition overflowing with great content. Perfect for fans who want to experience everything Xenoblade Chronicles X has to offer, players who purchase the Special Edition at a suggested retail price of $89.99 will get a beautifully designed package that contains:

  • The Xenoblade Chronicles X game
  • A gorgeous book of concept art with more than 100 pages, featuring select art for the very first time
  • A unique USB drive modeled after the game’s “Lifehold Unit,” pre-loaded with a selection of 10 music tracks from the game’s memorable soundtrack
  • A limited-edition matted 5x7 art card of a painting done for the game by illustrator Takashi Kojo

Unique to North America, this Xenoblade Chronicles X Special Edition is now available for pre-order at select retailers nationwide.

Posted on September 1, 2015 and filed under News.

Nintendo Download highlights for the week - amiibo tap, Paper Mario VC, and Puzzle & Dragons Super Mario Ed. Demo

Featured in the Nintendo eShop this week:

  • Nintendo eShop on Wii U
    • amiibo tap: Nintendo’s Greatest Bits – Discover definitive moments from classic Nintendo games. Download the free amiibo tap: Nintendo’s Greatest Bits application in the Nintendo eShop on Wii U and tap any amiibo figure to the Wii U GamePad controller to unlock scenes from select NES and Super NES Wii U Virtual Console games. At least one amiibo figure (sold separately) is required to use this software.
  • Virtual Console on Wii U
    • Paper Mario – After Bowser steals the Star Rod and kidnaps Princess Peach, Mario plots to rescue the seven Star Spirits and free the Mushroom Kingdom from the Koopa’s rule. The turn-based battle system of this classic Nintendo 64 RPG will make fighting Bowser’s baddies equal parts strategy and timing.
  • Nintendo eShop on Nintendo 3DS
    • Puzzle & Dragons Super Mario Bros. Edition Demo – Download the free demo version of Puzzle & Dragons Super Mario Bros. Editionbefore the full game launches in stores and in the Nintendo eShop. Intuitive drag-and-match puzzle game play and classic Mushroom Kingdom characters combine to create one of the most unique puzzle/RPG games ever. The full version of the Puzzle & Dragons Z +Puzzle & Dragons Super Mario Bros. Edition game, which gives you two complete games in one package, launches May 22.

Nintendo eShop Sales:

Theme Shop on Nintendo 3DS:

  • New themes this week include:
    • Monster Hunter 4 Ultimate Hunter's Weapon Gallery (Available May 1-July 1) 


Also new this week:

Posted on April 30, 2015 and filed under News.

Sales for Mario Kart 8, Super Smash Bros, Wii U, and amiibo

Nintendo reported today that Wii U sales were up 29 percent compared to 2013, and software increased 75 percent year-over-year. Sales in the US for Mario Kart 8 rang in at 1.7 million and Super Smash Bros sold 1.3 million copies. Nintendo's numbers include both physical and digital versions of the game.

Scott Moffitt, Nintendo of America executive VP of Sales & Marketing, proclaimed 2014 as "Wii U's strongest year yet." It's a positive sign for a console that has had difficulty finding its footing amidst slow initial sales, and the superior processing power of Sony's PS4 and Microsoft's Xbox One, despite a near one year lead.

Nintendo also revealed that over 16 3DS releases have passed the 250,000 sales mark, and that three of those exceeded 1 million copies.

Amiibo sales were touted as "nearly twice the sales of Super Smash Bros. for Wii U", which would put it at roughly 2.5 million amiibo sold.

Posted on January 15, 2015 and filed under News.