Posts tagged #zelda

Learning From The Masters: Level Design In The Legend Of Zelda - Mike Stout on gamasutra

When going back to replay classic games I played as a kid to mine them for knowledge, I always fear that any games from the NES era or earlier are too old to learn much from.

I tend to assume that many elements of modern design will be missing: no training, bad difficulty ramping, haphazard level design, and so forth. Before writing this article, I was under the impression that many “good design principles” I’ve come to know and love were invented during the SNES era and iterated on from there.

The NES was the Wild West of game development, I thought, lawless and free.

So when I went back on Link’s 25th anniversary to play the first Zelda game and maybe write an article about it, I was a bit gun-shy.

As it turns out, I was totally wrong!
— Mike Stout
Posted on March 9, 2015 and filed under Article.

Anyone who is fine with North America not getting the New 3DS needs to see this

Here is what Nintendo Japan tweeted out a few days ago:

These are not special edition New 3DS models, but just new Zelda themed faceplates for the New 3DS. The regular size model, the one that hasn't been announced for North America.

Look at them. Aren't they nice looking? Much nicer than the gold Majora's Mask New 3DS XL that is coming out, and that no one can get unless you pre-ordered it already.

Nintendo is in danger of creating an elitist collectors club for their special editions of hardware, where only a select few or those with deep pockets can afford to own. Why not bring out the smaller model with its interchangeable faceplates, so we can all enjoy looking at super cool hardware?

I think I'll start with posting one faceplate per day to help you see just what we're missing out on.

Posted on February 11, 2015 and filed under Article.